package game.ui.controls
{
	import engine.asset.*;
	import flash.text.*;
	import game.actor.*;
	import game.messages.gamedata.*;
	import game.ui.core.*;
	//import game.ui.utils.*;
	
	public class RxSkillListItem extends RxButtonBase
	{
		private var m_slot:RxSkillBarSlot;
		private var m_rankFrame:RxBitmap;
		private var m_upgradeButton:RxRectangularButton;
		private var m_rankLabel:RxTextLabel;
		private var m_reqLabel:RxTextLabel;
		private var m_locked:Boolean;
		private var m_rankFromPoints:int;
		private var m_rankFromItems:int;
		private var m_rankOverall:int;
		private var m_addCallback:Function;
		
		public function RxSkillListItem()
		{
			var _loc_1:* = RxFontLibrary.GenerateTextFormatForStyle(RxFontStyleConstants.BODY_MEDIUM_BOLD, 4142636, TextFormatAlign.CENTER);
			super("", null, _loc_1);
			m_width = 105;
			m_height = 160;
			m_cursorPriority = RxUICursorPriority.LOW;
			//this.CreateChildren();
		}
	}
}